Some of the Season 1 Character Skins I got to work on, created by our amazing outsource vendors - Kudos, Virtuos Glass Egg, and Adia.
MY CONTRIBUTIONS:
Senior Character Outsource Manager - Highguard
Studio: Wildlight Entertainment
Engine: Unreal Engine 5
In 2025, I built and scaled the 3D character cosmetics outsourcing pipeline for a new live-service IP, supporting character and mount cosmetic production from concept handoff through engine integration.
During my 1 year on Highguard, I:
- Built and scaled the 3D Character art outsourcing pipeline for all character & mount cosmetics
- Shipped, art directed and implemented 30 character & mount skins for Season 1, 18 character & mount skins for Season 2, more for unreleased seasons
- Managed up to 32 concurrent assets across multiple outsource vendors
- Provided hands-on daily artistic and technical feedback, direction, paintovers, sculptovers, model/texture fixes, polish and problem-solving support
- Integrated all assets in UE5 and Perforce, managed intake and UE5 lookdev
- Partnered with 3D, concept, tech art, VFX, animation leads to ensure asset integration and optimization in UE5
- Supported milestone planning, concept art feedback, vendor sourcing and risk management
- Established documentation, quality benchmarks, and production workflows
This role combined art direction support, outsource management, production coordination, and engine integration in a startup environment with rapid live-service production timelines.
Massive thanks to our vendors for their amazing work. Also, massive thanks to the absolute BEASTS that are the Highguard team that made all this possible <3
Lead Character Artist: Patrick Yeung
Senior Character Outsource Manager: Fernando Ometto
Character Art Team: Mirim Lee and Jeremy Jodoin
Producers: Jesse Grant and Kevin Song
AD: Robert Taube
Character Concept Art Team: Cristina Laviña Ferez, Pat Rodriguez, Sean Bigham
Tech Art & Tools Team: Mike Cook, Josh Sobel, Ariana, Nick Miller, Nelio Naut
Animation Team: Shawn Wilson, Kilin Kim, Austin Kwan, Cam Lee
VFX: Ryan Ehrenberg
Hardsurface Art Team: Brian Burrell, Kevin Neal, Andres Mulnar
(If I missed anyone, please ping me! :D)