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Championship Ashe - Wild Rift Fanart

Championship Ashe 3D model fanart in Wild Rift style - my goal was to adjust the League skin's in-game low-poly design to fit the Wild Rift model viewer style. Initial concept I followed is by Charles Liu & Yanmo Zhang, background and UI by Riot Games art team.

Sculpted in ZBrush, model, retopo and rig in 3ds Max, textured in Substance, rendered in Marmoset. Thanks to Jordan and Miki for feedback!

What a journey this one was! :D I wouldn't be able to count the number of breakdowns I had over technical & software difficulties tied to PBR workflow and my laptop being an old grandpa but I'm glad to say I think I grew from all of them at the end (mainly thanks to yoga breaths, RuPaul's Drag Race and the Hannah Montana soundtrack). If you're interested in the process, see my blog: https://terezarozumkova.blogspot.com/ :)