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Lee Sin Base - ASU

Lee Sin Art & Sustainability Update (ASU) is a project I worked on at Riot some time ago. The main goal of ASUs is to update League's old champion models and textures to hit current League art and tech standards, while still keeping and clearly communicating parts of the champion’s identity that players have grown to love.

I made Lee Sin's Base model and textures, Lee Sin's Basemesh reused in all of his ASU skins, as well as a few of his skins overall. This ASU especially was a big growing opportunity for me since I was involved in a lot more than just modeling, texturing and outsource management, as I had the chance to dive deeper into larger project management, mentoring, documentation, wider aspects of pre-production/production/post-production, and I really enjoyed all of it :)

The ASU was a huge team effort and if you're curious about it, you can read more about what all went into Lee Sin's ASU in our devblog:
https://www.leagueoflegends.com/en-us/news/dev/dev-modernizing-the-monk/

Base Lee Sin ASU Team:
Concept Art: Megan O'Rourke
https://www.artstation.com/artwork/yDwxl3
Model: Tereza Rozumkova
Tech Art: Rhoam Johnson, David Jeka, Bob Piscopo
Animation: Einar Langfjord, Sean Yeung
VFX: Kristy Doan, Yuchen Lin
SFX: Andrew Grabowska
QA: Roy Pitts, Rebecca Tsang, Matthew Martinez
Tech Ops: Matthew Becker, Louis Hofer
Producer: Edward Zhao
Blurred background image in the presentation is Base Lee Sin's ASU Splash Art.

Lee Sin ASU (left, my work) vs Old Lee Sin (right, not my work) comparison.

Lee Sin ASU (left, my work) vs Old Lee Sin (right, not my work) comparison.

Gif: My basemesh and examples of it being reused in some of my ASU skins

Gif: My basemesh and examples of it being reused in some of my ASU skins