The main goal of an ASU (Art&Sustainability Update) is to update League's old champion models and textures to hit current League art and tech standards, while still keeping and clearly communicating parts of the champion’s identity that players have grown to love.
Loved getting to work on this spawn of hell a while ago :) I had the chance to make the model and textures as well as contribute to the overall ASU project by handling 3D documentation, outsourcing and helping out with other aspects of project management.
The ASU was a huge team effort and if you're curious about it, you can read more about what all went into Teemo's ASU in our devblog: https://www.leagueoflegends.com/en-us/news/dev/dev-scouting-out-teemo/
Credits:
Teemo ASU Basemesh: Kylie Gage
Little Devil Teemo Model & Textures: Tereza Rozumkova
Concept: Megan O'Rourke
VFX: Kristy Doan, Yuchen Lin
Animation: Einar Langfjord, Sean Yeung
Tech Art: David Jeka, Rhoam Johnson
Audio: Andrew Grabowska
TechOps: Matthew Becker
Producer: Edward Zhao
Blurred background image in the presentation is Little Devil Teemo's ASU Splash Art.
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